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Transient resources Resources are indexed by hair instance's registered index
| Name | FHairTransientResources |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/HairStrandsInterface.h |
| Include Path | #include "HairStrandsInterface.h" |
Syntax
struct FHairTransientResources
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGroupAABBValid | TBitArray | Group AABB. | HairStrandsInterface.h | |
| ClusterAABBBuffer | FRDGBufferRef | HairStrandsInterface.h | ||
| ClusterAABBOffetAndCounts | TArray< FUintVector2 > | Cluster AABB. | HairStrandsInterface.h | |
| ClusterAABBSRV | FRDGBufferSRVRef | HairStrandsInterface.h | ||
| GroupAABBBuffer | FRDGBufferRef | HairStrandsInterface.h | ||
| GroupAABBSRV | FRDGBufferSRVRef | HairStrandsInterface.h | ||
| IndirectDispatchArgsBuffer | FRDGBufferRef | Indirect dispatch args. | HairStrandsInterface.h | |
| IndirectDispatchArgsSRV | FRDGBufferSRVRef | HairStrandsInterface.h | ||
| RenMeshDatas | TArray< FCachedGeometry > | HairStrandsInterface.h | ||
| SimMeshDatas | TArray< FCachedGeometry > | Mesh data. | HairStrandsInterface.h | |
| TranslatedWorldOffsetView0 | FVector3d | HairStrandsInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetClusterCount
(
uint32 InRegisterIndex |
HairStrandsInterface.h | ||
uint32 GetClusterOffset
(
uint32 InRegisterIndex |
HairStrandsInterface.h | ||
const FCachedGeometry & GetMeshLODData
(
uint32 InRegisteredIndex, |
HairStrandsInterface.h | ||
FVector3f GetTranslatedWorldOffsetCorrection
(
const FViewInfo& View |
HairStrandsInterface.h | ||
bool IsClusterAABBValid
(
uint32 InRegisterIndex |
HairStrandsInterface.h |