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API > API/Runtime > API/Runtime/Renderer
| |
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| Name |
FHMDDistortionInputs |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessHMD.h |
| Include Path |
#include "PostProcess/PostProcessHMD.h" |
Syntax
struct FHMDDistortionInputs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OverrideOutput |
FScreenPassRenderTarget |
[Optional] Render to the specified output. If invalid, a new texture is created and returned. |
PostProcess/PostProcessHMD.h |
|
| SceneColor |
FScreenPassTexture |
[Required] The input scene color and view rect. |
PostProcess/PostProcessHMD.h |
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