Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGraphicsMinimalPipelineStateIni-
Syntax
FMinimalBoundShaderStateInput BoundShaderState
Remarks
TODO: [PSO API] - As we migrate reuse existing API objects, but eventually we can move to the direct initializers. When we do that work, move this to RHI.h as its more appropriate there, but here for now since dependent typdefs are here.