Navigation
API > API/Runtime > API/Runtime/Renderer
| Name | FDefaultBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
Syntax
struct FDefaultBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | TRefCountPtr< FRDGPooledBuffer > | SystemTextures.h | ||
| Hash | uint32 | SystemTextures.h | ||
| Key | FDefaultBufferKey | SystemTextures.h |