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API > API/Runtime > API/Runtime/Renderer
| Name | FCompareFMeshDrawCommands |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FCompareFMeshDrawCommands
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FVisibleMeshDrawCommand& A, |
MeshPassProcessor.h |