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API > API/Runtime > API/Runtime/Renderer
| Name | FCachedRayTracingMeshCommandContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
Syntax
template<class T>
class FCachedRayTracingMeshCommandContext : public FRayTracingMeshCommandContext
Inheritance Hierarchy
- FRayTracingMeshCommandContext → FCachedRayTracingMeshCommandContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedRayTracingMeshCommandContext
(
T& InDrawListStorage |
RayTracingMeshDrawCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandIndex | int32 | RayTracingMeshDrawCommands.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DrawListStorage | T & | RayTracingMeshDrawCommands.h |
Functions
Public
Overridden from FRayTracingMeshCommandContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRayTracingMeshCommand & AddCommand
(
const FRayTracingMeshCommand& Initializer |
RayTracingMeshDrawCommands.h | ||
virtual void FinalizeCommand
(
FRayTracingMeshCommand& RayTracingMeshCommand |
RayTracingMeshDrawCommands.h |