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API > API/Runtime > API/Runtime/Renderer
| Name | FCachedPassMeshDrawListContextDeferred |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FCachedPassMeshDrawListContextDeferred : public FCachedPassMeshDrawListContext
Inheritance Hierarchy
- FMeshPassDrawListContext → FCachedPassMeshDrawListContext → FCachedPassMeshDrawListContextDeferred
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedPassMeshDrawListContextDeferred
(
FScene& InScene |
MeshPassProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeferredCommandHashes | TArray< Experimental::FHashType > | MeshPassProcessor.h | ||
| DeferredCommands | TArray< FMeshDrawCommand > | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeferredFinalizeMeshDrawCommands
(
const TArrayView< FPrimitiveSceneInfo* >& SceneInfos, |
MeshPassProcessor.h |
Overridden from FCachedPassMeshDrawListContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReserveMemoryForCommands
(
int32 MaxCommandsExpected |
MeshPassProcessor.h |
Overridden from FMeshPassDrawListContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FinalizeCommand
(
const FMeshBatch& MeshBatch, |
MeshPassProcessor.h |