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Unreal Engine C++ API Reference > Runtime > Renderer
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include | #include "MeshPassProcessor.h" |
Syntax
class FCachedPassMeshDrawList
Variables
Type | Name | Description | |
---|---|---|---|
int32 | LowestFreeIndexSearchStart | ||
TSparseArray< FMeshDrawCommand > | MeshDrawCommands | Indices held by FStaticMeshBatch::CachedMeshDrawCommands must be stable |
Constructors
Type | Name | Description | |
---|---|---|---|