Navigation
API > API/Runtime > API/Runtime/Renderer
Scope for invalidating a particular texture This ensures the atlas contains the latest version of the texture and filter it
| Name | FAtlasTextureInvalidationScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/RectLightTexture.h |
| Include Path | #include "RectLightTexture.h" |
Syntax
struct FAtlasTextureInvalidationScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAtlasTextureInvalidationScope
(
const UTexture* In |
RectLightTexture.h | ||
| RectLightTexture.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAtlasTextureInvalidationScope() |
RectLightTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLocked | bool | RectLightTexture.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAtlasTextureInvalidationScope & operator=
(
const FAtlasTextureInvalidationScope& |
RectLightTexture.h |