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API > API/Runtime > API/Runtime/Renderer
| Name | EScreenPassDrawFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
enum EScreenPassDrawFlags
{
None,
AllowHMDHiddenAreaMask = 0x2,
}
Values
| Name | Remarks |
|---|---|
| None | |
| AllowHMDHiddenAreaMask | Allows the screen pass to use a HMD hidden area mask if one is available. Used for VR. |