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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
ESceneTextureSetupMode |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path |
#include "SceneRenderTargetParameters.h" |
Syntax
enum ESceneTextureSetupMode
{
None = 0,
SceneColor = 1 << 0,
SceneDepth = 1 << 1,
SceneVelocity = 1 << 2,
GBufferA = 1 << 3,
GBufferB = 1 << 4,
GBufferC = 1 << 5,
GBufferD = 1 << 6,
GBufferE = 1 << 7,
GBufferF = 1 << 8,
SSAO = 1 << 9,
CustomDepth = 1 << 10,
SGGX = 1 << 11,
GBuffers = GBufferA | GBufferB | GBufferC | GBufferD | GBufferE | GBufferF | SGGX,
All = SceneColor | SceneDepth | SceneVelocity | GBuffers | SSAO | CustomDepth,
}
Values
| Name |
Remarks |
| None |
|
| SceneColor |
|
| SceneDepth |
|
| SceneVelocity |
|
| GBufferA |
|
| GBufferB |
|
| GBufferC |
|
| GBufferD |
|
| GBufferE |
|
| GBufferF |
|
| SSAO |
|
| CustomDepth |
|
| SGGX |
|
| GBuffers |
|
| All |
|