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Nanite mesh pass types.
| Name | ENaniteMeshPass::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
Syntax
namespace ENaniteMeshPass
{
enum Type
{
BasePass,
LumenCardCapture,
MaterialCache,
Num,
}
}
Values
| Name | Remarks |
|---|---|
| BasePass | |
| LumenCardCapture | |
| MaterialCache | |
| Num |