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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
EDownsampleDepthFilter |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
Syntax
enum EDownsampleDepthFilter
{
Point,
Max,
Checkerboard,
MinAndMaxDepth,
MinAndMaxDepthFromMinAndMaxDepth,
}
Values
| Name |
Remarks |
| Point |
Produces a depth value that is not conservative but has consistent error (i.e. picks the sample). |
| Max |
Produces a conservative max depth value. |
| Checkerboard |
Produces a checkerboarded selection of min and max depth values. |
| MinAndMaxDepth |
Produces a color texture where R=min and G=max DeviceZ. |
| MinAndMaxDepthFromMinAndMaxDepth |
Produces a color texture where R=min and G=max DeviceZ from a color texture containing R=min and G=max DeviceZ. |