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API > API/Runtime > API/Runtime/Renderer
| Name | EDefaultBufferType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
Syntax
enum EDefaultBufferType
{
VertexBuffer,
StructuredBuffer,
ByteAddressBuffer,
}
Values
| Name | Remarks |
|---|---|
| VertexBuffer | |
| StructuredBuffer | |
| ByteAddressBuffer |