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Shared decal functionality for render pass and shader setup.
Shared deferred decal functionality.
| Name | DecalRendering:: |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
| Include Path | #include "StaticMeshBatch.h" |
Syntax
namespace DecalRendering
{
enum
{
DecalRenderTargetMode_NumBits = 5,
}
}
Values
| Name | Remarks |
|---|---|
| DecalRenderTargetMode_NumBits |