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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneTextureShaderParameters CreateSceneTextureShaderParameters
(
FRDGBuilder& GraphBuilder, |
Returns scene texture shader parameters containing the RDG uniform buffer for either mobile or deferred shading. | SceneRenderTargetParameters.h | |
FSceneTextureShaderParameters CreateSceneTextureShaderParameters
(
FRDGBuilder& GraphBuilder, |
Returns scene texture shader parameters containing the RDG uniform buffer for either mobile or deferred shading. | SceneRenderTargetParameters.h |
CreateSceneTextureShaderParameters(FRDGBuilder &, const FSceneView &, ESceneTextureSetupMode)
Description
Returns scene texture shader parameters containing the RDG uniform buffer for either mobile or deferred shading.
| Name | CreateSceneTextureShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
FSceneTextureShaderParameters CreateSceneTextureShaderParameters
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
ESceneTextureSetupMode SetupMode
)
CreateSceneTextureShaderParameters(FRDGBuilder &, const FSceneTextures *, ERHIFeatureLevel::Type, ESceneTextureSetupMode)
Description
Returns scene texture shader parameters containing the RDG uniform buffer for either mobile or deferred shading.
| Name | CreateSceneTextureShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
FSceneTextureShaderParameters CreateSceneTextureShaderParameters
(
FRDGBuilder & GraphBuilder,
const FSceneTextures * SceneTextures,
ERHIFeatureLevel::Type FeatureLevel,
ESceneTextureSetupMode SetupMode
)