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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > CreateMobileSceneTextureUniformBuffer
(
FRDGBuilder& GraphBuilder, |
Creates the RDG mobile scene texture uniform buffer. | SceneRenderTargetParameters.h | |
TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > CreateMobileSceneTextureUniformBuffer
(
FRDGBuilder& GraphBuilder, |
Creates the RDG mobile scene texture uniform buffer. | SceneRenderTargetParameters.h |
CreateMobileSceneTextureUniformBuffer(FRDGBuilder &, const FSceneTextures *, EMobileSceneTextureSetupMode)
Description
Creates the RDG mobile scene texture uniform buffer.
| Name | CreateMobileSceneTextureUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > CreateMobileSceneTextureUniformBuffer
(
FRDGBuilder & GraphBuilder,
const FSceneTextures * SceneTextures,
EMobileSceneTextureSetupMode SetupMode
)
CreateMobileSceneTextureUniformBuffer(FRDGBuilder &, const FSceneView &, EMobileSceneTextureSetupMode)
Description
Creates the RDG mobile scene texture uniform buffer.
| Name | CreateMobileSceneTextureUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > CreateMobileSceneTextureUniformBuffer
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
EMobileSceneTextureSetupMode SetupMode
)