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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h | |
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h | |
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
SimpleMeshDrawCommandPass.h | ||
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h | |
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h | |
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h | |
void AddSimpleMeshPass
(
FRDGBuilder& GraphBuilder, |
GPUCULL_TODO: Write documentation. | SimpleMeshDrawCommandPass.h |
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FScene , const FSceneView &, FInstanceCullingManager *, FRDGEventName &&, const FIntRect &, AddMeshBatchesCallbackLambdaType)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FScene * Scene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FGPUScene &, const FSceneView &, FInstanceCullingManager , FRDGEventName &&, const FIntRect &, AddMeshBatchesCallbackLambdaType)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FGPUScene & GPUScene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FScene , const FSceneView &, FInstanceCullingManager *, FRDGEventName &&, const FIntRect &, bool, AddMeshBatchesCallbackLambdaType)
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FScene * Scene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
bool bAllowIndirectArgsOverride,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FScene , const FSceneView &, FInstanceCullingManager *, FRDGEventName &&, const FIntRect &, const ERDGPassFlags &, AddMeshBatchesCallbackLambdaType)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FScene * Scene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
const ERDGPassFlags & PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FGPUScene &, const FSceneView &, FInstanceCullingManager , FRDGEventName &&, const ERDGPassFlags &, AddMeshBatchesCallbackLambdaType, PassPrologueLambdaType)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType, typename PassPrologueLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParametersIn,
const FGPUScene & GPUScene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const ERDGPassFlags & PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback,
PassPrologueLambdaType PassPrologueCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FGPUScene &, const FSceneView &, FInstanceCullingManager , FRDGEventName &&, const FIntRect &, const ERDGPassFlags &, AddMeshBatchesCallbackLambdaType)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParameters,
const FGPUScene & GPUScene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const FIntRect & ViewPortRect,
const ERDGPassFlags & PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback
)
AddSimpleMeshPass(FRDGBuilder &, PassParametersType , const FScene , const FSceneView &, FInstanceCullingManager *, FRDGEventName &&, const ERDGPassFlags &, AddMeshBatchesCallbackLambdaType, PassPrologueLambdaType, bool)
Description
GPUCULL_TODO: Write documentation.
| Name | AddSimpleMeshPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
template<typename PassParametersType, typename AddMeshBatchesCallbackLambdaType, typename PassPrologueLambdaType>
void AddSimpleMeshPass
(
FRDGBuilder & GraphBuilder,
PassParametersType * PassParametersIn,
const FScene * Scene,
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
FRDGEventName && PassName,
const ERDGPassFlags & PassFlags,
AddMeshBatchesCallbackLambdaType AddMeshBatchesCallback,
PassPrologueLambdaType PassPrologueCallback,
bool bAllowIndirectArgsOverride
)