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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h |
Include | #include "PipelineCacheUtilities.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/PipelineCacheUtilities.cpp |
namespace UE
{
namespace PipelineCacheUtilities
{
bool UE::PipelineCacheUtilities::LoadStableKeysFile
(
const FStringView & Filename,
TArray < FStableShaderKeyAndValue > & InOutArray
)
}
}
Remarks
Loads stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash true if successful
Parameters
Name | Description |
---|---|
Filename | filename (with path if needed) |
InOutArray | array to put the file contents. Existing array contents will be preserved and appended to |