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A reference which is initialized with the requested shader type from a shader map.
| Name | TShaderMapRef |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
template<typename ShaderType>
class TShaderMapRef : public TShaderRefBase< ShaderType >
Inheritance Hierarchy
- TShaderRefBase → TShaderMapRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TShaderMapRef
(
const typename ShaderType::ShaderMapType* ShaderIndex |
Shader.h | ||
TShaderMapRef
(
const typename ShaderType::ShaderMapType* ShaderIndex, |
Shader.h |