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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
TRDGResourceAccessArray |
| Type |
class |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
Syntax
template<typename ResourceAccessType>
class TRDGResourceAccessArray : public TArray< ResourceAccessType, FRDGArrayAllocator >
Inheritance Hierarchy
- TArray → TRDGResourceAccessArray
Typedefs
| Name |
Type |
Remarks |
Include Path |
| Super |
TArray< ResourceAccessType, FRDGArrayAllocator > |
|
ShaderParameterMacros.h |
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| _Padding |
uint32 |
|
ShaderParameterMacros.h |
|