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Lambda persistent handler which calls the provided lambda when a message is received.
| Name | TLambdaHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GPUMessaging.h |
| Include Path | #include "GPUMessaging.h" |
Syntax
template<typename LambdaType>
class TLambdaHandler : public GPUMessage::FHandler
Inheritance Hierarchy
- FHandler → TLambdaHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TLambdaHandler
(
const TCHAR* InDebugId, |
GPUMessaging.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Lambda | LambdaType | GPUMessaging.h |
Functions
Public
Overridden from FHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
FReader Message |
GPUMessaging.h |