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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
| Include | #include "VirtualTexturing.h" |
Syntax
class IAdaptiveVirtualTexture
Remarks
Interface for adaptive virtual textures. This manages multiple allocated virtual textures in a space to simulate a single larger virtual texture.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Destroy
(
FVirtualTextureSystem* InSystem |
||
| IAllocatedVirtualTexture * | Get the persistent allocated virtual texture for low mips from the adaptive virtual texture. | ||
| int32 | GetSpaceID () |