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Unreal Engine C++ API Reference > Runtime > RenderCore
Inheritance Hierarchy
- FShader
- FGlobalShader
- FYUVY416ConvertPS
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
Include | #include "MediaShaders.h" |
Syntax
class FYUVY416ConvertPS : public FGlobalShader
Remarks
Pixel shader to convert YUV Y416 to RGB
This shader expects a single texture in PF_A16B16G16R16 format.
Constructors
Type | Name | Description | |
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FYUVY416ConvertPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
Type | Name | Description | |
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FShader * | ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
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FShader * | ||
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DECLARE_EXPORTED_TYPE_LAYOUT
(
FYUVY416ConvertPS, |
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RENDERCORE_API ShaderMetaType & | ||
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void | ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
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bool | ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
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EShaderPermutationPrecacheRequest | ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
Typedefs
Name | Description |
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ShaderMapType | |
ShaderMetaType |
Constants
Name | Description |
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ShaderTypeRegistration |