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Unreal Engine C++ API Reference > Runtime > RenderCore > FYCbCrConvertPS
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
Include | #include "MediaShaders.h" |
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters & Parameters,
FShaderCompilerEnvironment & OutEnvironment
)