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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVisualizeTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCheckPoint
(
FRDGBuilder& GraphBuilder, |
VisualizeTexture.h | ||
void SetCheckPoint
(
FRHICommandListImmediate& RHICmdList, |
VisualizeTexture.h |
SetCheckPoint(FRDGBuilder &, IPooledRenderTarget *)
| Name | SetCheckPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include Path | #include "VisualizeTexture.h" |
void SetCheckPoint
(
FRDGBuilder & GraphBuilder,
IPooledRenderTarget * PooledRenderTarget
)
SetCheckPoint(FRHICommandListImmediate &, IPooledRenderTarget *)
| Name | SetCheckPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include Path | #include "VisualizeTexture.h" |
void SetCheckPoint
(
FRHICommandListImmediate & RHICmdList,
IPooledRenderTarget * PooledRenderTarget
)