Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVisualizeTexture
| Name | EFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include Path | #include "VisualizeTexture.h" |
Syntax
enum EFlags
{
None = 0,
SaveBitmap = 1 << 0,
SaveBitmapAsStencil = 1 << 1,
}
Values
| Name | Remarks |
|---|---|
| None | |
| SaveBitmap | |
| SaveBitmapAsStencil |