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API > API/Runtime > API/Runtime/RenderCore
| Name | FVisualizeTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include Path | #include "VisualizeTexture.h" |
Syntax
class FVisualizeTexture : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FVisualizeTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVisualizeTexture() |
VisualizeTexture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginFrameRenderThread() |
VisualizeTexture.h | ||
void DebugLogOnCrash() |
VisualizeTexture.h | ||
void EndFrameRenderThread() |
VisualizeTexture.h | ||
| VisualizeTexture.h | |||
bool IsActive() |
VisualizeTexture.h | ||
bool IsRequestedView() |
VisualizeTexture.h | ||
void ParseCommands
(
const TCHAR* Cmd, |
VisualizeTexture.h | ||
void SetCheckPoint
(
FRDGBuilder& GraphBuilder, |
VisualizeTexture.h | ||
void SetCheckPoint
(
FRHICommandListImmediate& RHICmdList, |
VisualizeTexture.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGTextureRef AddVisualizeTextureAlphaPass
(
FRDGBuilder& GraphBuilder, |
VisualizeTexture.h | ||
static FRDGTextureRef AddVisualizeTexturePass
(
FRDGBuilder& GraphBuilder, |
VisualizeTexture.h |