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Unreal Engine C++ API Reference > Runtime > RenderCore > FVertexFactory
- FVertexFactory::GetType()
- FNaniteVertexFactory::GetType()
- FHairCardsVertexFactory::GetType()
- FHairStrandsVertexFactory::GetType()
- FParticleBeamTrailVertexFactory::GetType()
- FMeshParticleVertexFactory::GetType()
- FLocalVertexFactory::GetType()
- FInstancedStaticMeshVertexFactory::GetType()
- FGeometryCollectionVertexFactory::GetType()
- FGeometryCacheVertexVertexFactory::GetType()
- FNiagaraRibbonVertexFactory::GetType()
- TWaterVertexFactory::GetType()
- FParticleSpriteVertexFactory::GetType()
- FNiagaraSpriteVertexFactory::GetType()
- FNiagaraMeshVertexFactory::GetType()
- TWaterVertexFactory::GetType()
- FLandscapeVertexFactory::GetType()
- FLandscapeXYOffsetVertexFactory::GetType()
- FLandscapeFixedGridVertexFactory::GetType()
- FLandscapeXYOffsetVertexFactory::GetType()
- FInstancedStaticMeshVertexFactory::GetType()
- FLandscapeFixedGridVertexFactory::GetType()
- FVertexFactory::GetType()
- TGPUSkinVertexFactory::GetType()
- TGPUSkinAPEXClothVertexFactory::GetType()
- TGPUSkinAPEXClothVertexFactory::GetType()
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
Include | #include "VertexFactory.h" |
virtual FVertexFactoryType &42; GetType&40;&41; const