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Unreal Engine C++ API Reference > Runtime > RenderCore > FUYVYConvertPS
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
Include | #include "MediaShaders.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/MediaShaders.cpp |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
TRefCountPtr < FRHITexture > UYVYTexture,
const FMatrix & ColorTransform,
const FVector & YUVOffset,
bool SrgbToLinear
)