Navigation
Unreal Engine C++ API Reference > Runtime > RenderCore > FTexture
Syntax
bool bIgnoreGammaConversions
Remarks
True if the texture is in the same gamma space as the intended rendertarget (e.g. screenshots). The texture will have sRGB==false and bIgnoreGammaConversions==true, causing a non-sRGB texture lookup and no gamma-correction in the shader.
This was only ever checked in the Canvas renderer, not the standard Material shader path. It is no longer set or checked.