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Unreal Engine C++ API Reference > Runtime > RenderCore > FTexture
- FRenderResource::GetFriendlyName()
- FTexture::GetFriendlyName()
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include | #include "RenderResource.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp |
virtual FString GetFriendlyName() const
The resource's friendly name. Typically a UObject name.