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Unreal Engine C++ API Reference > Runtime > RenderCore > FStableShaderKeyAndValue
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include | #include "ShaderCodeLibrary.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
void SetPipelineHash
(
const FShaderPipeline * Pipeline
)
Remarks
Computes pipeline hash from the passed pipeline. Pass nullptr to clear