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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderType
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include | #include "Shader.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
void GetShaderStableKeyParts
&40;
struct FStableShaderKeyAndValue & SaveKeyVal
&41;