Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPreprocessOutput
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ShaderPreprocessTypes.h |
|
|
|
ShaderPreprocessTypes.h |
|
|
|
ShaderPreprocessTypes.h |
|
LogError(FString &&)
| |
|
| Name |
LogError |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path |
#include "ShaderPreprocessTypes.h" |
void LogError
(
FString && Message
)
LogError(FString &&, FString &&, FString &&)
| |
|
| Name |
LogError |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path |
#include "ShaderPreprocessTypes.h" |
void LogError
(
FString && FilePath,
FString && Message,
FString && LineNumberStr
)
LogError(FString &&, FString &&, int32)
| |
|
| Name |
LogError |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path |
#include "ShaderPreprocessTypes.h" |
void LogError
(
FString && FilePath,
FString && Message,
int32 LineNumber
)