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Unreal Engine C++ API Reference > Runtime > RenderCore > FShaderPipelineType
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include | #include "Shader.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
static TLinkedList < FShaderPipelineType * > *& GetTypeList()