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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Tick
(
float DeltaTime |
ShaderPipelineCache.h | ||
virtual void Tick
(
FRHICommandListImmediate& RHICmdList, |
Pure virtual that must be overloaded by the inheriting class. | ShaderPipelineCache.h |
Tick(float)
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
void Tick
(
float DeltaTime
)
Tick(FRHICommandListImmediate &, float)
Description
Pure virtual that must be overloaded by the inheriting class. It will be called from the rendering thread.
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
virtual void Tick
(
FRHICommandListImmediate & RHICmdList,
float DeltaTime
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Game time passed since the last call. |