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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
| Name | ELibraryState |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
Syntax
enum ELibraryState
{
Opened,
OpenedComponent,
Closed,
}
Values
| Name | Remarks |
|---|---|
| Opened | |
| OpenedComponent | |
| Closed |