Navigation
Unreal Engine C++ API Reference > Runtime > RenderCore > FShaderCompilerEnvironment
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include | #include "ShaderCore.h" |
virtual PRAGMA_ENABLE_DEPRECATION_WARNINGS virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~FShaderCompilerEnvironment()
Remarks
Used as a baseclass, make sure we're not incorrectly destroyed through a baseclass pointer This will be expensive to destroy anyway, additional vcall overhead should be small Temporarily disable deprecation warnings for this default destructor triggering due to the deprecated RemoteServerData field. When the field is removed warning disable should be as well, but the defaulted destructor should remain due to the above comment.