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Description
This "core" serialization is also used for the hashing the compiler job (where files are handled differently). Should stay in sync with the ShaderCompileWorker.
| Name | SerializeEverythingButFiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void SerializeEverythingButFiles
(
FArchive & Ar
)