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Unreal Engine C++ API Reference > Runtime > RenderCore
Inheritance Hierarchy
- FShaderCompiledShaderInitializerType
- FMaterialShaderType::CompiledShaderInitializerType
- FMeshMaterialShaderType::CompiledShaderInitializerType
- FNiagaraShaderType::CompiledShaderInitializerType
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include | #include "Shader.h" |
Syntax
struct FShaderCompiledShaderInitializerType
Variables
Type | Name | Description | |
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TConstArrayView< uint8 > | Code | |
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uint32 | CodeSize | |
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FSHAHash | MaterialShaderMapHash | |
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uint32 | NumInstructions | |
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uint32 | NumTextureSamplers | |
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const FSHAHash & | OutputHash | |
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const FShaderParameterMap & | ParameterMap | |
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const FShaderType::FParameters * | Parameters | |
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int32 | PermutationId | |
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const FShaderPipelineType * | ShaderPipeline | |
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TArray< FGenericShaderStat > | ShaderStatistics | |
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FShaderTarget | Target | |
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const FShaderType * | Type | |
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const FVertexFactoryType * | VertexFactoryType |
Constructors
Type | Name | Description | |
---|---|---|---|
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FShaderCompiledShaderInitializerType
(
const FShaderType* InType, |