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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderCompiledShaderInitializerType |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
struct FShaderCompiledShaderInitializerType
Derived Classes
- FMaterialShaderType::CompiledShaderInitializerType
- FNiagaraShaderType::CompiledShaderInitializerType
- FOpenColorIOShaderType::CompiledShaderInitializerType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderCompiledShaderInitializerType
(
const FShaderType* InType, |
Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Code | TConstArrayView< uint8 > | Shader.h | ||
| CodeSize | uint32 | Shader.h | ||
| MaterialShaderMapHash | FSHAHash | Shader.h | ||
| NumInstructions | uint32 | Shader.h | ||
| NumTextureSamplers | uint32 | Shader.h | ||
| OutputHash | const FSHAHash & | Shader.h | ||
| ParameterMap | const FShaderParameterMap & | Shader.h | ||
| Parameters | const FShaderType::FParameters * | Shader.h | ||
| PermutationId | int32 | Shader.h | ||
| ShaderPipeline | const FShaderPipelineType * | Shader.h | ||
| ShaderStatistics | TArray< FGenericShaderStat > | Shader.h | ||
| Target | FShaderTarget | Shader.h | ||
| Type | const FShaderType * | Shader.h | ||
| VertexFactoryType | const FVertexFactoryType * | Shader.h |