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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompileJob
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SerializeOutput
(
FShaderCacheSerializeContext& Ctx |
Serializes (and deserializes) the output for caching purposes. | ShaderCompilerJobTypes.h | |
void SerializeOutput
(
FShaderCacheSerializeContext& Ctx, |
ShaderCompilerJobTypes.h |
SerializeOutput(FShaderCacheSerializeContext &)
Description
Serializes (and deserializes) the output for caching purposes.
| Name | SerializeOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerJobTypes.h |
| Include Path | #include "ShaderCompilerJobTypes.h" |
virtual void SerializeOutput
(
FShaderCacheSerializeContext & Ctx
)
SerializeOutput(FShaderCacheSerializeContext &, int32)
| Name | SerializeOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerJobTypes.h |
| Include Path | #include "ShaderCompilerJobTypes.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void SerializeOutput
(
FShaderCacheSerializeContext & Ctx,
int32 CodeIndex
)