Navigation
API > API/Runtime > API/Runtime/RenderCore
If this changes you need to make sure all shaders get invalidated
| Name | FShaderCodePackedResourceCounts |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderCodePackedResourceCounts
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Key | const EShaderOptionalDataKey | For FindOptionalData() and AddOptionalData() | ShaderCore.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumCBs | uint8 | ShaderCore.h | ||
| NumSamplers | uint8 | ShaderCore.h | ||
| NumSRVs | uint8 | ShaderCore.h | ||
| NumUAVs | uint8 | ShaderCore.h | ||
| UsageFlags | EShaderResourceUsageFlags | ShaderCore.h |