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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderCodeLibraryPipeline |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include Path | #include "ShaderCodeLibrary.h" |
Syntax
struct FShaderCodeLibraryPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderCodeLibraryPipeline() |
ShaderCodeLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hash | uint32 | ShaderCodeLibrary.h | ||
| Shaders | FSHAHash | ShaderCodeLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetPipelineHash
(
FSHAHash& Output |
Computes a longer hash that uniquely identifies the whole pipeline, used in FStableShaderKeyAndValue | ShaderCodeLibrary.h | |
void Initialize
(
const FShaderPipeline* Pipeline |
Fills the hashes from the pipeline stage shaders | ShaderCodeLibrary.h |