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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderBindings |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CrossCompilerCommon.h |
| Include Path | #include "CrossCompilerCommon.h" |
Syntax
struct FShaderBindings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasRegularUniformBuffers | bool | CrossCompilerCommon.h | ||
| InOutMask | FShaderBindingInOutMask | CrossCompilerCommon.h | ||
| NumAccelerationStructures | uint8 | CrossCompilerCommon.h | ||
| NumSamplers | uint8 | CrossCompilerCommon.h | ||
| NumUAVs | uint8 | CrossCompilerCommon.h | ||
| NumUniformBuffers | uint8 | CrossCompilerCommon.h | ||
| PackedGlobalArrays | TArray< FPackedArrayInfo > | CrossCompilerCommon.h | ||
| PackedUniformBuffers | TArray< TArray< FPackedArrayInfo > > | CrossCompilerCommon.h | ||
| ShaderResourceTable | FShaderCompilerResourceTable | CrossCompilerCommon.h |