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API > API/Runtime > API/Runtime/RenderCore
| Name | FResolveSingleSamplePS |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ResolveShader.h |
| Include Path | #include "ResolveShader.h" |
Syntax
class FResolveSingleSamplePS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FResolveSingleSamplePS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ResolveShader.h | |||
FResolveSingleSamplePS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
ResolveShader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FResolveSingleSamplePS | ResolveShader.h | |
| FParameter | uint32 | ResolveShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FResolveSingleSamplePS >::Type | ResolveShader.h | |
| ShaderMapType | FGlobalShaderMap | ResolveShader.h | |
| ShaderMetaType | FGlobalShaderType | ResolveShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | ResolveShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | ResolveShader.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | ResolveShader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterSingleSampleIndex | ResolveShader.h | |||
| FShaderResourceParameterUnresolvedSurface | ResolveShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
ResolveShader.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
ResolveShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
ResolveShader.h | ||
static FShader * ConstructSerializedInstance() |
ResolveShader.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
ResolveShader.h | ||
static ShaderMetaType & GetStaticType() |
ResolveShader.h | ||
static void InternalDestroy
(
void* Object, |
ResolveShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
ResolveShader.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
ResolveShader.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
ResolveShader.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ResolveShader.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ResolveShader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
ResolveShader.h |