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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderThreadStructBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderingThread.h | |||
FRenderThreadStructBase
(
const FRenderThreadStructBase& |
Copy construction is not allowed. Used to avoid accidental copying in the command lambda. | RenderingThread.h |
FRenderThreadStructBase()
| Name | FRenderThreadStructBase |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
FRenderThreadStructBase()
FRenderThreadStructBase(const FRenderThreadStructBase &)
Description
Copy construction is not allowed. Used to avoid accidental copying in the command lambda.
| Name | FRenderThreadStructBase |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
FRenderThreadStructBase
(
const FRenderThreadStructBase &
)