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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderResource
- FRenderResource::ReleaseRHI()
- FNDIVelocityGridBuffer::ReleaseRHI()
- FNiagaraCutoutVertexBuffer::ReleaseRHI()
- FMorphTargetVertexInfoBuffers::ReleaseRHI()
- FGeometryCacheTrackStreamableRenderResource::ReleaseRHI()
- FSkeletalMeshAttributeVertexBuffer::ReleaseRHI()
- FGeomCacheVertexBuffer::ReleaseRHI()
- FStreamableTextureResource::ReleaseRHI()
- FNiagaraNullSortedIndicesVertexBuffer::ReleaseRHI()
- FSlateTexture2DRHIRef::ReleaseRHI()
- TBoundShaderStateHistory::ReleaseRHI()
- FGlobalBoundShaderStateResource::ReleaseRHI()
- FSkyTextureCubeResource::ReleaseRHI()
- FTextureRenderTargetVolumeResource::ReleaseRHI()
- FTextureRenderTarget2DArrayResource::ReleaseRHI()
- FSinglePrimitiveStructured::ReleaseRHI()
- FNDIHairStrandsBuffer::ReleaseRHI()
- FParticleSortBuffers::ReleaseRHI()
- FFilterVertexDeclaration::ReleaseRHI()
- FScreenVertexDeclaration::ReleaseRHI()
- FNDIPhysicsAssetBuffer::ReleaseRHI()
- FHairCardsVertexFactory::ReleaseRHI()
- FHairStrandsVertexFactory::ReleaseRHI()
- FNDIGeometryCollectionBuffer::ReleaseRHI()
- FVirtualTextureFeedbackBuffer::ReleaseRHI()
- FSkeletalMeshVertexClothBuffer::ReleaseRHI()
- FParticleScratchVertexBuffer::ReleaseRHI()
- FStreamingManager::ReleaseRHI()
- FEmptyVertexDeclaration::ReleaseRHI()
- FNDIRigidMeshCollisionBuffer::ReleaseRHI()
- FSubUVBoundingGeometryBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- TUniformBuffer::ReleaseRHI()
- FVariableRateShadingImageManager::ReleaseRHI()
- FWebBrowserTextureResource::ReleaseRHI()
- FNullColorVertexBuffer::ReleaseRHI()
- FSimpleElementVertexDeclaration::ReleaseRHI()
- FSystemTextures::ReleaseRHI()
- FLocalVertexFactory::ReleaseRHI()
- FHairCommonResource::ReleaseRHI()
- FNullVertexBuffer::ReleaseRHI()
- FSkinWeightLookupVertexBuffer::ReleaseRHI()
- FGlobalDynamicReadBuffer::ReleaseRHI()
- FPositionVertexBuffer::ReleaseRHI()
- FGeomCacheIndexBuffer::ReleaseRHI()
- FGeometryCollectionVertexFactory::ReleaseRHI()
- FRenderTargetPool::ReleaseRHI()
- FTileVertexDeclaration::ReleaseRHI()
- FSlateRenderTargetRHI::ReleaseRHI()
- FStaticMeshInstanceBuffer::ReleaseRHI()
- FDuplicatedVerticesBuffer::ReleaseRHI()
- FWaterMeshVertexBuffer::ReleaseRHI()
- FPhysicsFieldResource::ReleaseRHI()
- FMediaVertexDeclaration::ReleaseRHI()
- FSceneTextureExtracts::ReleaseRHI()
- FColorVertexBuffer::ReleaseRHI()
- FPrecomputedVolumetricLightmapData::ReleaseRHI()
- FSlateTextureRenderTarget2DResource::ReleaseRHI()
- FTextureRenderResources::ReleaseRHI()
- FVirtualTexture2DResource::ReleaseRHI()
- TWaterVertexFactory::ReleaseRHI()
- FMaterialRenderProxy::ReleaseRHI()
- FSkinWeightDataVertexBuffer::ReleaseRHI()
- FSubsurfaceProfileTexture::ReleaseRHI()
- FTexture2DDynamicResource::ReleaseRHI()
- TRenderResourcePool::ReleaseRHI()
- TRenderResourcePool::ReleaseRHI()
- TRenderResourcePool::ReleaseRHI()
- TRenderResourcePool::ReleaseRHI()
- TRenderResourcePool::ReleaseRHI()
- FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::ReleaseRHI()
- FSceneViewport::ReleaseRHI()
- FShaderMapResource::ReleaseRHI()
- FVertexFactoryResource::ReleaseRHI()
- FSkeletalMeshGpuSpawnStaticBuffers::ReleaseRHI()
- FRawStaticIndexBuffer16or32::ReleaseRHI()
- FTexture::ReleaseRHI()
- FStreamableTextureResource::ReleaseRHI()
- FSkyTextureCubeResource::ReleaseRHI()
- FTextureRenderTargetVolumeResource::ReleaseRHI()
- FTextureRenderTarget2DArrayResource::ReleaseRHI()
- FWebBrowserTextureResource::ReleaseRHI()
- FSlateTextureRenderTarget2DResource::ReleaseRHI()
- FVirtualTexture2DResource::ReleaseRHI()
- FTexture2DDynamicResource::ReleaseRHI()
- FTextureWithSRV::ReleaseRHI()
- FTextureRenderTarget2DResource::ReleaseRHI()
- FTextureRenderTargetCubeResource::ReleaseRHI()
- FTextureWithSRV::ReleaseRHI()
- FStaticMeshVertexBuffer::ReleaseRHI()
- FTextureReference::ReleaseRHI()
- FTextureRenderTarget2DResource::ReleaseRHI()
- TGPUSkinVertexFactory::ReleaseRHI()
- TGPUSkinAPEXClothVertexFactory::ReleaseRHI()
- FVertexBuffer::ReleaseRHI()
- FNiagaraCutoutVertexBuffer::ReleaseRHI()
- FGeomCacheVertexBuffer::ReleaseRHI()
- FNiagaraNullSortedIndicesVertexBuffer::ReleaseRHI()
- FSkeletalMeshVertexClothBuffer::ReleaseRHI()
- FParticleScratchVertexBuffer::ReleaseRHI()
- FSubUVBoundingGeometryBuffer::ReleaseRHI()
- FNullColorVertexBuffer::ReleaseRHI()
- FNullVertexBuffer::ReleaseRHI()
- FSkinWeightLookupVertexBuffer::ReleaseRHI()
- FPositionVertexBuffer::ReleaseRHI()
- FWaterMeshVertexBuffer::ReleaseRHI()
- FColorVertexBuffer::ReleaseRHI()
- FSkinWeightDataVertexBuffer::ReleaseRHI()
- FVertexBufferWithSRV::ReleaseRHI()
- FPrimitiveIdDummyBuffer::ReleaseRHI()
- FPrimitiveIdDummyBufferMobile::ReleaseRHI()
- FVertexBufferWithSRV::ReleaseRHI()
- FSkeletalMeshGpuDynamicBufferProxy::ReleaseRHI()
- FIndexBuffer::ReleaseRHI()
- FGeomCacheIndexBuffer::ReleaseRHI()
- FRawStaticIndexBuffer16or32::ReleaseRHI()
- FBufferWithRDG::ReleaseRHI()
- FVolumetricLightmapBrickAtlas::ReleaseRHI()
- FTextureRenderTargetCubeResource::ReleaseRHI()
- FLightmapResourceCluster::ReleaseRHI()
- FVertexFactory::ReleaseRHI()
- FHairCardsVertexFactory::ReleaseRHI()
- FHairStrandsVertexFactory::ReleaseRHI()
- FLocalVertexFactory::ReleaseRHI()
- FGeometryCollectionVertexFactory::ReleaseRHI()
- TWaterVertexFactory::ReleaseRHI()
- TGPUSkinVertexFactory::ReleaseRHI()
- TGPUSkinAPEXClothVertexFactory::ReleaseRHI()
- TGPUSkinAPEXClothVertexFactory::ReleaseRHI()
- TGPUSkinAPEXClothVertexFactory::ReleaseRHI()
- FViewport::ReleaseRHI()
- FSceneViewport::ReleaseRHI()
- FPrimitiveIdDummyBuffer::ReleaseRHI()
- FPrimitiveIdDummyBufferMobile::ReleaseRHI()
- FSharedSamplerState::ReleaseRHI()
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
| Include | #include "RenderResource.h" |
virtual void ReleaseRHI&40;&41;
Remarks
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.