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API > API/Runtime > API/Runtime/RenderCore
| Name | FReadOnlyCVARCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ReadOnlyCVARCache.h |
| Include Path | #include "ReadOnlyCVARCache.h" |
Syntax
struct FReadOnlyCVARCache
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bAllowStaticLighting | bool | ReadOnlyCVARCache.h | |
| bEnableLowQualityLightmaps | bool | ReadOnlyCVARCache.h | |
| bEnablePointLightShadows | bool | ReadOnlyCVARCache.h | |
| bEnableStationarySkylight | bool | ReadOnlyCVARCache.h | |
| bInitialized | bool | ReadOnlyCVARCache.h | |
| bMobileAllowDistanceFieldShadows | bool | ReadOnlyCVARCache.h | |
| bMobileAllowDitheredLODTransitionValue | bool | ReadOnlyCVARCache.h | |
| bMobileAllowFramebufferFetchValue | bool | ReadOnlyCVARCache.h | |
| bMobileDeferredShadingValue | bool | ReadOnlyCVARCache.h | |
| bMobileEnableMovableLightCSMShaderCulling | bool | ReadOnlyCVARCache.h | |
| bMobileEnableMovableSpotlightsShadowValue | bool | ReadOnlyCVARCache.h | |
| bMobileEnableStaticAndCSMShadowReceivers | bool | ReadOnlyCVARCache.h | |
| bMobileForwardParticleLights | bool | ReadOnlyCVARCache.h | |
| bMobileHDR | bool | Mobile specific. | ReadOnlyCVARCache.h |
| bMobileSupportsGPUScene | bool | ReadOnlyCVARCache.h | |
| bSupportSkyAtmosphere | bool | ReadOnlyCVARCache.h | |
| MobileEarlyZPassValue | int32 | ReadOnlyCVARCache.h | |
| MobileForwardDecalLightingValue | int32 | ReadOnlyCVARCache.h | |
| MobileForwardLocalLightsValue | int32 | ReadOnlyCVARCache.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AllowStaticLighting() |
ReadOnlyCVARCache.h | ||
static bool EnableLowQualityLightmaps() |
ReadOnlyCVARCache.h | ||
static bool EnablePointLightShadows
(
const FStaticShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool EnableStationarySkylight() |
ReadOnlyCVARCache.h | ||
static void Initialize() |
ReadOnlyCVARCache.h | ||
static bool MobileAllowDistanceFieldShadows() |
ReadOnlyCVARCache.h | ||
static bool MobileAllowDitheredLODTransition
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileAllowDitheredLODTransitionValueIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileAllowFramebufferFetch
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileAllowFramebufferFetchIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileDeferredShading
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileDeferredShadingIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static int32 MobileEarlyZPass
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static int32 MobileEarlyZPassIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileEnableMovableLightCSMShaderCulling() |
ReadOnlyCVARCache.h | ||
static bool MobileEnableMovableSpotlightsShadow
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileEnableMovableSpotlightsShadowIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileEnableStaticAndCSMShadowReceivers() |
ReadOnlyCVARCache.h | ||
static int32 MobileForwardDecalLighting() |
ReadOnlyCVARCache.h | ||
static int32 MobileForwardLocalLights
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static int32 MobileForwardLocalLightsIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static int32 MobileForwardParticleLights
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileForwardParticleLightsIniValue
(
EShaderPlatform Platform |
ReadOnlyCVARCache.h | ||
static bool MobileHDR() |
Mobile specific. | ReadOnlyCVARCache.h | |
static bool MobileSupportsGPUScene() |
ReadOnlyCVARCache.h | ||
static bool SupportSkyAtmosphere() |
ReadOnlyCVARCache.h |