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Struct of common parameters used in media capture shaders to do RGB to YUV conversions
| Name | FRGBToYUVConversion |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include Path | #include "MediaShaders.h" |
Syntax
class FRGBToYUVConversion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRGBToYUVConversion() |
MediaShaders.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdColorTransform | |
| zzNextMemberIdDoLinearToSrgb | |
| zzNextMemberIdInputSampler | |
| zzNextMemberIdInputTexture | |
| zzNextMemberIdOnePixelDeltaX |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | MediaShaders.h | |
| zzLastMemberId | zzNextMemberIdOnePixelDeltaX | MediaShaders.h | |
| zzMemberFunc | zzFuncPtr(*) | MediaShaders.h | |
| zzMemberIdColorTransform | zzNextMemberIdInputSampler | MediaShaders.h | |
| zzMemberIdDoLinearToSrgb | zzNextMemberIdColorTransform | MediaShaders.h | |
| zzMemberIdInputSampler | zzNextMemberIdInputTexture | MediaShaders.h | |
| zzMemberIdInputTexture | zzFirstMemberId | MediaShaders.h | |
| zzMemberIdOnePixelDeltaX | zzNextMemberIdDoLinearToSrgb | MediaShaders.h | |
| zzTThisStruct | FRGBToYUVConversion | MediaShaders.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorTransform | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | MediaShaders.h | ||
| DoLinearToSrgb | TShaderParameterTypeInfo< uint32 >::TAlignedType | MediaShaders.h | ||
| InputSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | MediaShaders.h | ||
| InputTexture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | MediaShaders.h | ||
| OnePixelDeltaX | TShaderParameterTypeInfo< float >::TAlignedType | MediaShaders.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FRGBToYUVConversion& InContents, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInputTexture, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInputSampler, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdColorTransform, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDoLinearToSrgb, |
MediaShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdOnePixelDeltaX, |
MediaShaders.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
MediaShaders.h |